PlaneRun/Assets/Scripts/missleTrail.cs

26 lines
465 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class missleTrail : MonoBehaviour
{
public float time;
private bool timer;
// Update is called once per frame
void Update()
{
if(timer)
time-=Time.deltaTime;
if (time < 0)
Destroy(gameObject);
}
public void StartTimer()
{
GetComponent<ParticleSystem>().Stop();
timer = true;
}
}