42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class flareParticle : MonoBehaviour
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{
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public AnimationCurve speedCurve;
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public AnimationCurve heightCurve;
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public float distance,speedModifier, heightModifier;
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private float t_speed, t_height;
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public float flareTime;
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private float t_scale = 2f;
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public bool taken;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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flareTime -= Time.deltaTime;
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if( flareTime <= 0)
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{
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t_scale-=Time.deltaTime;
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transform.localScale = new Vector3(t_scale, t_scale, t_scale);
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if (t_scale <= 0)
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Destroy(gameObject);
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}
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if (t_speed < 1f)
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t_speed += speedModifier * Time.deltaTime;
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if (t_height < 1f)
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t_height += heightModifier * Time.deltaTime;
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transform.localPosition = new Vector3(0, heightCurve.Evaluate(t_height), speedCurve.Evaluate(t_speed) * distance);
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}
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} |