PlaneRun/Assets/Scripts/soundManager.cs

25 lines
401 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class soundManager : MonoBehaviour
{
public AudioSource error;
public AudioSource buy;
public AudioSource click1;
public void PlayBuy()
{
buy.Play();
}
public void PlayError()
{
error.Play();
}
public void PlayClick1()
{
click1.Play();
}
}