PlaneRun/Assets/Scripts/healing.cs

33 lines
554 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class healing : MonoBehaviour
{
public GameObject effect;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
Instantiate(effect, transform.position, transform.rotation);
Destroy(gameObject, 0);
}
}
}