PlaneRun/Assets/Scripts/TargetingButton.cs

19 lines
400 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TargetingButton : MonoBehaviour
{
public Transform enemy;
public void Update()
{
if(enemy == null)
Destroy(gameObject);
}
public void TargetSelected()
{
GameObject.FindGameObjectWithTag("Player").GetComponent<PickupManager>().ShootMissle(enemy);
}
}