using System.Collections; using System.Collections.Generic; using UnityEngine; public class FrendlyMissle : MonoBehaviour { public float speed = 60; public float rotSpeed = 100; public Transform target; public GameObject explosion; public float timer; public GameObject trail; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { timer -= Time.deltaTime; if (timer <= 0) { Instantiate(explosion, transform.position, transform.rotation); Destroy(gameObject, 0); } transform.Translate(0, 0, speed * Time.deltaTime); if (target != null) { Vector3 direction = target.position - transform.position; Quaternion rotation = Quaternion.LookRotation(direction); transform.rotation = Quaternion.Lerp(transform.rotation, rotation, rotSpeed * Time.deltaTime); } } private void OnTriggerEnter(Collider other) { if (other.CompareTag("missle")) { trail.transform.SetParent(null); trail.GetComponent().StartTimer(); Instantiate(explosion, transform.position, transform.rotation); Destroy(gameObject, 0); } } }