using System.Collections; using System.Collections.Generic; using UnityEngine; public class healing : MonoBehaviour { public GameObject effect; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Instantiate(effect, transform.position, transform.rotation); Destroy(gameObject, 0); } } }