using System.Collections; using System.Collections.Generic; using UnityEngine; public class PLayerLife : MonoBehaviour { public float Hp = 3; public bool shieldEnabled; public GameObject Hp3; public GameObject Hp2; public GameObject Hp1; public bool life; public GameObject effect1; public GameObject effect2; public GameObject gameOver; public GameObject Cam; public Animator animCam; public bool Shake = false; public PickupManager pickupManager; // Start is called before the first frame update void Start() { Shake = false; animCam = Cam.GetComponent(); effect1.SetActive(false); effect2.SetActive(false); life = true; } // Update is called once per frame void Update() { if(Hp == 3) { effect1.SetActive(false); effect2.SetActive(false); Hp3.SetActive(true); Hp2.SetActive(false); Hp1.SetActive(false); } if (Hp == 2) { effect1.SetActive(true); effect2.SetActive(false); Hp3.SetActive(false); Hp2.SetActive(true); Hp1.SetActive(false); } if (Hp == 1) { effect1.SetActive(true); effect2.SetActive(true); Hp3.SetActive(false); Hp2.SetActive(false); Hp1.SetActive(true); } if(Hp <= 0) { life = false; gameOver.SetActive(true); pickupManager.ClearPickups(); } if (Shake) { Handheld.Vibrate(); Shake = false; } } private void OnTriggerEnter(Collider other) { if (other.CompareTag("missle")) { Shake = true; if (!shieldEnabled) { Hp -= 1; } else { pickupManager.shieldPickup.DisableShield(); } } if (other.CompareTag("parachute")) { if(Hp < 3) { Hp += 1; if (shieldEnabled) { pickupManager.shieldPickup.UpdateUI(); } } } } }