using GoogleMobileAds; using GoogleMobileAds.Api; using GoogleMobileAds.Sample; using System; using UnityEngine; public class GoogleMobileAdsScript : MonoBehaviour { [SerializeField] RewardedAdController rewardedAdController; [SerializeField] InterstitialAdController InterstitialAdController; [SerializeField] shopManager shopManager; // Start is called before the first frame update void Start() { // Initialize the Google Mobile Ads SDK. MobileAds.Initialize((InitializationStatus initStatus) => { // This callback is called once the MobileAds SDK is initialized. rewardedAdController.LoadAd(); InterstitialAdController.LoadAd(); shopManager.EnableRewardedAdButton(true); }); MobileAds.RaiseAdEventsOnUnityMainThread = true; } }